![]() ![]() Not comfortable with sculpting yet? Watch our Fundamentals of Sculpting series. The hotkeys for sculpt mode will also change to make it more consistent with the rest of Blender. You’ll also be able to navigate the 3D view during transformations by holding Alt.ĭynamic Topology is expected to receive a large rewrite which will improve performance as well as allow it to interpolate mesh attributes so that enabling it won't break things like custom normals and UVs. The only large tool change when it comes to modeling in Blender 4.0 is the ability to define a custom snapping point during transformations. Learn more about hard surface modeling, including custom normals. Instead, you'll be able to just mark edges as sharp right away! Gone will be the days of enabling auto-smooth and cranking it up to 180 before marking edges as sharp. ![]() The current Auto-smooth system will be replaced by new operators for splitting the normals destructively and a new modifier based on geometry nodes for splitting them nondestructively. There are a few nice touches, though, including a larger color picker, the ability to color pick outside of Blender on Windows, a new option to save incrementally, file browser previews for SVG images, a reorganized snapping menu, and node previews moving to sit on top of each node instead of inside of them.Ĭustom normals are changing for the better in Blender 4.0. This is just a concept from the team and is not confirmed yet. This would help simplify things quite a bit such as removing the need for separate physics and particle tabs as well as communicate the new-ish concept of the active modifier more clearly. It's not for sure yet, but it could look more like a list with properties underneath, similar to the material tab. One part of the Properties Editor that might get a facelift, though, is the modifier tab. ![]() The changes to the UI in Blender 4.0 are minimal, so don’t expect it to feel much different than the Blender 3.6. ![]() It’s set to be released in November of 2023, and this article is everything we know about it so far. There are plenty of important improvements expected in Blender 4.0, but it’s also not as big of a change as the 2.5 or 2.8 updates were, so temper your expectations. Is the change a huge switch, or is it just a big number put on a regular update? It took 21 years for Blender to go from version 2 to version 3, but after the switch to more standard versioning, 4.0 is coming only two years after version 3.0. ![]()
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